You'll find three maps in Among Us and each and every of them has their own perks, tricks, and distinctive layouts.
Among Us chrome extension are an essential component from the game and each player ought to know the ins and outs of all 3 maps. Because no map will be the same, you'll find also some elements of a map that is not present in other people. To take this conversation off, we are going to start with The Skeld. If you are right here for ideas and tricks, you will not be disappointed.
• The primary map from the game
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Among Us , The Skeld is the very first ever map. For any large amount of players, The Skeld should be the initial on you need to play on particularly if you are a newbie. The Skeld can also be the really initial map that was in the game when it was released in 2018. When it comes to size, The Skeld will be the second biggest map following Polus. It could definitely turn out to be confusing so you've to perform your way around it both as a crewmate and as an impostor.
• The rooms
Currently, you'll find 14 rooms in The Skeld. In The Skeld, most likely probably the most prominent area is the cafeteria which players can find within the upper middle location. The cafeteria is also the biggest area in The Skeld. Within the Cafeteria, there are 5 lunch tables. The Cafeteria can also be connected to 3 hallways and it has a single vent. Around the center table, there's the Emergency Meeting button which crewmates can use. There are also 3 tasks that can be done within the cafeteria which are empty garbage, download data, and fix wiring. Aside from the cafeteria, weapons, navigation, O2, shields, communications, storage, admin, electrical, reduced engine, security, reactor, upper engine, and medbay are the other rooms in The Skeld.
• Vents
Vents are a unique feature from the map that will only be accessed by impostors. Vents are gray rectangles on a certain element of a space and additionally, it has 5 lines. Via vents, impostors can do a rapid escape from one area to an additional. Vents are excellent employed with a right tactic in thoughts because it could make or break your game as an impostor. The 14 vents of The Skeld are strategically spread all through the map and some rooms even have two vents. These are the pathway of the vents: Reactor to upper engine, reactor to reduced engine, security to medbay, medbay to electrical, electrical to safety, weapons to navigation, navigation to shields, admin to cafeteria, cafeteria to shields hallway, and shields hallway to admin.
• Doors
Only inside the maps The Skeld and Polus can a single close doors. Only impostors can close doors via the sabotage menu. Upper engine, security, reduce engine, electrical, medbay, cafeteria, and storage will be the rooms exactly where a single can discover doors that may be closed. Impostors might select which door they want closed through the sabotage menu by simply clicking around the red x mark. However, if you close a door, do realize that it could only be closed for 10 seconds. It really is best to use this method in rooms that have vents so you are able to sneakily escape afterwards.
• Mini Games
Mini games are tasks with visual signifiers that other can see. This function is specifically significant for crewmates given that they can recognize which “crewmate” is an actual crewmate by showing that a mini game has been finished by simply presenting the visual marker given that impostors cannot really do these tasks. There are 3 mini games in The Skeld which are the health-related scan, destroying asteroids, and flushing out garbage.